Projects
Check all the projects in the field of the social impact of STEM disciplines.
Immersive Business and Engineering English in Virtual Reality: A tool for the sustainable mobility of the skilled workforce in the EU
Objective: In the modern workplace, language competence is as crucial as technical expertise. By developing effective verbal and interpersonal skills, prospective engineers as potential candidates of skilled labour [...]
Memories of the Nilotic landscape: prospecting, simulation and recreation of the seasonal flooding in the area of the Mimbal dyke (Minia, Egypt)
Objective: In order to obtain a detailed knowledge of the Egyptian countryside in ancient times and its transformations, it is necessary to approach the study of each region [...]
Mathematics, engineering, heritage: new challenges and practices (XVI-XIX centuries)
Objective: In this project we propose to go deeper into new challenges and practices, in order to build a new perspective on mathematics and engineering in society. [...]
Construction and evaluation of innovative capacities of the academic sector
Objective: Strengthen innovation management capacities (technological, non-technological) with a prosocial orientation in GESIT Consortium Universities through interaction on a dynamic platform with public, business and regional civil society [...]
AGRIGEP (Assessment and implementation of Agriculture and Life Science Universities’ first Gender Equality plans in Widening Countries)
Objective: Gender inequality is a major barrier in the R&I area that limit the capabilities and capacities of research and education institutions. Although major efforts to reach [...]
GEECCO (Gender Equality in Engineering through Communication and Commitment)
Objective: GEECCO aims to establish tailor-made Gender Equality Plans (GEPs) in 4 European RPOs and to implement the gender dimension in 2 RFOs (funding schemes, programmes and [...]
+STEM: Service-Learning project in the STEM disciplines
Objective: Promote a more inclusive, equitable and quality education through the learning of STEM disciplines and the service-learning methodology. The university students will act as mentors for [...]
Exploring the potential of generative AI in education: a chatbot for learning Graphic Expression
Objective: This project's objective is to explore the possibilities that the introduction of generative AI offers in education. To achieve this, an innovative teaching methodology is proposed, [...]
Active methodologies for a face-to-face meaningful learning (ASAP-UPC)
Objective: To provide solutions to combat absenteeism in the engineering classroom by incorporating active-learning methodologies. The drop in student attendance in engineering classrooms at the UPC is [...]
Virtual reality applications for the development of professional communication skills (VR- Apro-Comm)
Objective: To study the most optimal conditions for fostering technical communication skills in English through blended learning, using face-to-face classes and virtual environments.This project aims to analyse [...]
SUCTIA (Systemic University Change Towards Internationalisation for Academia)
Objective: The aim of the project is also to raise awareness and shift the internal culture of our institutions towards internationalization, thus creating a systemic change in [...]
Collaborative Innovations: The G20 Land Initiative and UNCCD’s Joint Venture at START Hackathon in St. Gallen
Objective:The G20 Global Land Initiative (G20 GLI), in partnership with the United Nations Convention to Combat Desertification (UNCCD) and the SOC-STEM research group, launched a challenge at [...]